Live_Game
Award 360° Annual Digital Media Design Shortlist 2025
An Embodied Emotional Regulation System for Medical Public Spaces

Live_Game is an interactive digital media project for medical public spaces. It responds to the tension, anxiety, and helplessness often found in waiting areas, transitional treatment spaces, and hospital corridors. Rather than treating medical space only as a functional site of efficient management, the project reimagines it as an emotional interface that can be sensed, entered, and regulated through the body.
Based on Conway's Game of Life, the system combines Processing, OpenCV, and real-time camera-based motion detection. Bodily movement is translated into disturbance factors within a cellular automata system. Passing, pausing, swaying, and approaching all affect the growth, diffusion, decay, and color changes of cells on screen. Through the relationship between self-organizing rules and bodily disturbance, emotional regulation becomes a participatory dynamic process rather than static decoration.
Technically, the project includes cell update logic, camera motion differencing, emotional color mapping, dynamic motion trails, diffusion speed control, and interaction intensity feedback. The system does not pursue strong control or explicit task completion. Instead, it emphasizes a lightweight, low-pressure, ambient interaction: viewers do not need to learn a complex operation, and the space responds gently as their bodies naturally pass through it.
At the research level, the project draws from embodied cognition and environmental psychology to discuss how the body participates in emotional regulation through perception-action loops. It is both an interactive prototype and a reflection on the design logic of public medical spaces: healing does not always come from explicit treatment, but can also emerge from a spatial system that allows people to be seen, responded to, and buffered.














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